Controls:
Arrows - Walk Hold Left Mouse - Walk to Target Hold Right Mouse - Pan Z/C - Follow Entity Enter - Menu Menu option explanations:
x/o shader - toggle post-processing shader clust - Generate new single-cluster entity clusts - Generate new multi-cluster entity segs - Generate new multi-cluster entity constrained to two limbs per segment This is a tech demo from June of 2018. It is the fifteenth and last iteration of a file named "ds", after which point my inability to decide on a direction overpowered my interest in iterating further. Messy source code is available as a download for those interested, alongside GIFs of various iterations.
Published for the Fragment Jam, and made with PICO-8.
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Zodsmar |
Made with | Godot |
Tags | City Builder, Global Game Jam, Isometric, Space, Space Sim |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- Copernicon V0.0.2 (Spoilers)Feb 06, 2020
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