Made for Ludum Dare 51

  https://ldjam.com/events/ludum-dare/51/dingdongdie

  1.1 Update is OUT NOW!

  [CONTROLS] WASD: Move aroundLeft Mouse: Shoot (once time stops)Esc: Pause Short and sweet bullet hell experience. Every ten seconds time stops and you, Mike Lock, the last surviving analog clock, get to shoot back at those nasty, corporate digital alarms. "You know what they say, even a broken clock is right twice a day".

  "If you're a bullet hell lover, this is the dream. This is what the design gods intended" *(Our moms)*.

  "Bark" *(Our dog)*.

  "Figadei's art & music team masterpiece" *(Again, our moms)*.

  "With its nuanced, gritty narrative Ding Dong Die is reinventing the genre" *(The writer about themselves)*.

  [CHANGELOG] 1.12: Enemy speed now much more consistent regardless of the current framerateKNOWN BUGS & ISSUES: Waves stop only at second wave for some reason :( Controllers not supported yet! (Make sure that you don't have a controller plugged in as that may cause movement issues) Intro voice lines don't play Gun sound doesn't play when shooting 1.11: WEBGl version added! Now you can play on browser. Fixed bullet detection for enemy collision, now your shots hit much more consistently. 1.1: Fixed janky menus! Now Pause works as expected and you can respawn properly once you die.Exe Icon, Intro logo and Credits screen added!Fixed a number of bugs relative to: sprite positions, ammo spawner not respawning properly, music continuing to play once you return to the main menu, music not filtering itself during pause, weird screen color appearing at game load 1.0: First release! Tools: Engine: UnityIde: Visual StudioArt & Graphics: Asesprite, Photoshop, Clip StudioMusic & Sound effects: Ableton Live, FMOD

Development log

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