You have just arrived at the James Halestone mansion - You've been sent here to investigate a recent murder.

  Madolin Dale has been killed at a party here, anyone could've done it.

  Who was she? What was she like? Did she have any enemies?

  This Mansion has an uncanny feeling emanating from within as you approach, you feel as though you've been there many times before.

  But this is nothing like the deja vu you know, this is painful...

  WARNING: This game does not use a save function! It is intended to all be played in one sitting, if you close the game, or exit to menu, you WILL lose your progress. Average session: 1 hour.

  Notes: I made this game in effectively one month. This is my first project in Unity, so it may be more or less buggy than some of my other projects - please let me know if it is. It didn't end up as expansive as I wanted, but hopefully you get something from it.

  This is a PSX/Playstation 1 aesthetic inspired game, if that's not obvious. Other inspirations being, AI art (Stable Diffusion), late 90s 3d renders, and some others.

  Support: I plan on doing a little bit of future support for the game, any big bug fixes of course, and maybe a big update or two, to add some of the stuff I had to cut for time. (Like a settings menu lol)

  Controls: WASD - Move

  Left Shift - Sprint

  E - Interact with facing (Aim the center of the screen at an object)

  Left Click - While dialogue is typing, hold to speed it up (Click to skip option available)

  Tab - Mind Map (Keep track of important thoughts & info)

  How To Play: Speak to people, listen to what they say - Dialogue is the point of the game. Learn who is lying, and who is telling the truth.

  When you speak to someone and they say something important, you'll hear a sound, this indicates that you've gained a Clue.

  Open the Mind Map, and you'll find a new clue, hover over it and you'll be able to recall the info that you learned. Clues found on the mind map, will also draw lines to their related clues.

  You can use these Clues to speak to other people and reveal new dialogue options. Some clues act as Inventory items, these can be used in specific scenarios, which should be made obvious.

  Credits: Jordan (Jocool1231) Willis - Main Developer, Voices, Music

  Ian (y8u332) Willis - Assistant Coder/Unity Consultant

  Unity - Game Engine

  Audacity - Audio Editing

  FLStudio - Music/Audio Editing

  Freesound.com - Sounds

  Adobe Suite - Photo/Video Editing

  Mixamo.com - Mocap Animations

  Stable Diffusion - AI Generated Textures

  Music: Crimson Illusions - Jordan Willis

  Piano Agitato - Felix Mendelssohn

  Waechter - Edvard Grieg

  Grave -Sergey Rachmaninov

  Moonlight Sonata - Beethoven

  Clair de lune - Claude Debussy

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved