BladeGunners is a first-person, online arena shooter game. It utilises skating movement mechanics to allow for rail grinding on certain objects in the arena which will charge up the player's energy-based weapon.

  Set in the distant future where bullets are a thing of the past, private weapons manufacturers seek to covertly field test their weapons through gameshow sponsorships. Players are placed into 2 teams of 4 and must face each other in a deathmatch for the highly desired grand prize. Are you ready Plazmoids?

  

  

  

  

  

  Alliah Jarabelo - Concept / Environment / VFX Artist

  Bart Byczkowski - Concept / Environment Artist

  Boris Petrov - Prop / Environment Artist

  Becca Simpson - Audio Design / Implementation

  Callum Metcalfe - Gameplay Programmer

  Christopher Robertson - Systems Programmer

  Elise Dennis - Level / System Designer

  Flo Bramhill - Character Artist / Music Composition / Animator

  Kalvin Malloch - Gameplay Programmer

  Lucy Poole - Prop / Environment Artist

  Naomi Fielder - System / UI and UX Designer

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved