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  The plot

  The story takes place in a typical medieval-fantasy village called Txtown. One morning, the Queen makes an announcement to all of her subjects: a powerful magic curse is leading to the town, a curse that only ASCII worlds can have: slowly, but inexorably, everything is turning into not-translatable characters(Like �).

  The Queen is sure that the non-translatable pest is caused by somebody, an infector who spreads the curse to damage nearby kingdoms, and capturing them will stop the plague; she therefore put a huge bounty on the head of this mysteryous person, and whoever will bring her enough proofs will become a hero AND a very rich person.

  In all this, you are just a common villager. Will you spend the day hunting and completing random side quests? Or will you help and find the infector? (Actually, is there an infector at all? Is there a plague at all? Will this random object be useful for some quest?)

  The gameplay

  ASCII Quest is basically a text adventure, where you click on an option to perform an action, but there's also a time factor: in fact, the game world reacts to the game time, as any real word would (for example, if in the game it's 12:30, most places will be closed for lunch).

  Some actions will require time to be completed. The time taken by an action is usually displayed near the option.

  IMPORTANT: certain actions may lie about the time they take, so that you won't be able to assume their outcome.

  More details in the game's Instrucions page

Development log

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