Antistatic is a crisp, uncompromising indie platform fighter, built from the ground up in a custom engine. While simple for beginners, bluehexagon's design philosophy emphasizes depth and variety of play at all levels. Engage in local or online multiplayer matches as teams or as rivals.

  Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.

  Online play — join one other player in online matches (disclaimer: online is still considered unstable, and only works in v0.8 and later)

  Familiar mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more

  Full GameCube controller support — play with the iconic platform fighter controller using the official adapter

  6 characters — all with different play styles, and more coming over Early Access

  10 stage layouts — some staples, and some new

  Antistatic is currently in the alpha stage, and is likely to be unstable. Please report any crashes or failures to launch you encounter if you would like to help.

  There is an additional Open Alpha Demo available for free, which is a bleeding edge copy of the game as I improve the codebase and start to experiment more with aesthetics. This should be more stable than the 0.7.x series, but it's early in testing. If you encounter bugs, please let me know here or on the official Discord. Thanks!

Development log

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