DESCRIPTION

  Tech demo created for the DXR Spotlight Contest to showcase the ray traced rendering features inside of Unreal Engine. The demo features multiple areas, each utilizing ray tracing features in unique ways.

  Nvidia Developer Article

  DLSS implementation coming soon!

  CONTROLS

  WASD - MovementLeft Shift - SprintLeft Alt - Slow WalkLeft Click - Summon Light OrbRight Click - Summon Mirror OrbE - Interact/ PushEscape - MenuF - Toggle FPS Overlay1,2,3,4 - Can be used for toggling ray traced shadows, reflections, ambient occlusion, and global illumination respectively. (Note that they will not update the graphics menu and are intended for quick ray tracing comparisons)

  Minimum Requirements: GTX 1060 or better

  KNOWN BUGS

  Audio CracklingUI Saving Issues

  NOTES

  The demo may launch with the graphics settings incorrectly displayed, this can be fixed by adjusting the settings which will re-synchronize them.Ray Traced Global Illumination's implementation is experimental.

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