DESCRIPTION
Tech demo created for the DXR Spotlight Contest to showcase the ray traced rendering features inside of Unreal Engine. The demo features multiple areas, each utilizing ray tracing features in unique ways.
Nvidia Developer Article
DLSS implementation coming soon!
CONTROLS
WASD - MovementLeft Shift - SprintLeft Alt - Slow WalkLeft Click - Summon Light OrbRight Click - Summon Mirror OrbE - Interact/ PushEscape - MenuF - Toggle FPS Overlay1,2,3,4 - Can be used for toggling ray traced shadows, reflections, ambient occlusion, and global illumination respectively. (Note that they will not update the graphics menu and are intended for quick ray tracing comparisons)
Minimum Requirements: GTX 1060 or better
KNOWN BUGS
Audio CracklingUI Saving Issues
NOTES
The demo may launch with the graphics settings incorrectly displayed, this can be fixed by adjusting the settings which will re-synchronize them.Ray Traced Global Illumination's implementation is experimental.
Status | Released |
Platforms | Windows |
Rating | Rated 3.0 out of 5 stars (4 total ratings) |
Author | Whateverzone |
Genre | Role Playing |
Tags | 16-bit, 2D, Exploration, Horror, Pixel Art, wolf-rpg-editor |